Dropping this to low can boost performance by 35-45%, and even high or medium will yield a sizeable improvement in frame rates.Ĭar Detail is important for a racing game, and lowering this improves performance by 3-5%, so you can probably leave it alone. The medium setting can still give a modest boost without hurting visuals too much.Įnvironment Map is far and away the single most demanding setting. Dropping this to low improved performance by 10% on Nvidia, and 20% on AMD. Reflections - which is for screen space reflections as far as we can tell - is a relatively demanding setting. The medium setting dropped performance by over 40%. It's a visually excellent result, but unless you've got lots of GPU power to burn, you should leave this off. The low setting appears to downsample 1440p, while the medium setting is basically like running at 4K - that's for 1080p, naturally super sampling at 4K would be like 8K rendering. Super Sampling is a GPU killer, rendering internally at a higher resolution and then downsampling the result to your selected resolution. There's a modest improvement in image quality going from trilinear to 16xAF, and you may as well as it's basically free - we measured a 1-4% change in performance, with AMD's 5600 XT benefitting more. Texture Filtering helps with the blending of different MIPMAP levels, as well as oblique angle surfaces. For our testing at 1080p, lowering this improves performance by 2-4%. Of course, if you're only running on a 1080p display, the higher texture resolution settings will have less of an impact thanks to MIP mapping. Even at maximum settings, most of our testing indicates only 4GB is required (for up to 4K - if you have a 5K or 8K display, you'll need more VRAM). Texture Resolution will mostly be of use to people with less than 4GB of VRAM. Overall, the minimum settings nearly double the performance of the maximum settings. You can get an additional 15-20% going from high to medium, and another 15-20% going from medium to low. Visually, high and ultra look nearly the same - which is typical of most modern games. Our 'homegrown presets' give a performance improvement of 35-40% going from ultra to high, which is definitely something you should consider unless you've got an extremely powerful system. Here are the major graphics settings, along with their performance impact compared to running at our 'ultra preset' - performance is in fps (frames per second), and minimum fps is based on the 99th percentile frametime. We defined our own presets (basically low is minimum settings everywhere, ultra is maximum settings outside of supersampling, and medium and high use the medium and high options on each setting, with 2xAF and 4xAF, respectively). The game will attempt to auto-detect appropriate settings, but as soon as you want to make any changes, you're on your own. One other noteworthy omission is any form of graphics presets. The lack of SMAA and TAA as options is more than a little surprising, considering how prevalent those algorithms are in other modern games. It looks great, but it's effectively the same as running at a higher resolution (and then downscaling), so it's extremely demanding even on the fastest GPUs. Instead, the only anti-aliasing option is super sampling. The game doesn't support FXAA, SMAA, TAA, or MSAA. Most of the settings are pretty straightforward, but there's one glaring omission: anti-aliasing. Project CARS 3 has about a dozen settings you can tweak, depending on how you want to count.
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